In April, the PS5 and PC versions of Sharkmob‘s Vampire: The Masquerade – Bloodhunt were released from early access. Although it didn’t light up the battle royale globe, it did receive some favorable user and critic reviews. The development team eventually realized, though, that the seasonal rhythm of releases wasn’t really working.
Thus, with its Summer Update, the studio is doing away with seasons, producer David Sirland told VG247. “The main shift here is that we’re basically declaring we won’t have seasons in the traditional sense any longer. When we first released the game, we offered a 12-week ordinary season, a Battle Pass with 100 levels, and a price that was comparable to that of our rivals.
We rapidly came to the conclusion that we couldn’t truly continue as a team. In addition, the content strategy is hurting us because it prevents us from swiftly releasing gameplay updates and, in some cases, resolving critical issues that our core players are clamoring for.
The objective of the new aim, “time to player,” is to establish a monthly rhythm for gameplay changes. Although it might not be at first, that is the aim of those updates. Updates to the material will be kept apart from bug fixes and problem resolutions. That kind of thing will be implemented right away and continually improved.
The Battle Pass has undergone another alteration and will now be smaller but less expensive. “We want to test whether doing 100 rankings would be better and more cost-effective. Are more frequent releases of shorter passes better? We will definitely work on it moving ahead, and we don’t anticipate this one lasting the entire 12 weeks, said Sirland.
In Team Deathmatch, a new mode from the Summer Update, two teams of eight players compete against one another. The first team to reach the score cap wins on one of five Prague-themed maps with unlimited respawns. Since “We want to make sure that we fully tweak the new mode based on how players play, it’s launching as a beta.” Team Deathmatch will likely be viewed as a good warm-up by the primary audience. And, you know, a pretty effective method to sort of focus on the workings of every one of our archetypes, the weapons, and so forth.
While our casual player base, who is also the mode’s target audience, presumably sees Team Deathmatch as a far speedier method to learn the fundamentals of the game than engaging in a battle royale where you frequently perish,
Players of the royale are not being left out as a result. Among other new things, the update will also bring the Ventrue train in the Train Station. Keep checking back for more information when the update goes online when it comes out on July 14.d