The Norse tale of the God of War series is coming to an end with the release of God of War Ragnarok, which means that Kratos will be facing off against a greater number of fearsome adversaries than in previous entries in the series. The likes of Thor and Freya are going to get enough of the focus, of course, and for obvious reasons, but Odin the Allfather is going to be, in many ways, the game’s principal adversary because he is the king of the Norse pantheon of gods.
It seems that bringing Odin to life in God of War: Ragnarok was quite a struggle for SIE Santa Monica Studio. We haven’t heard or seen a lot about what we can expect from Odin in God of War Ragnarok, so we don’t really know what to expect from him. Raf Grassetti, the art director for God of War Ragnarok, was recently asked on Instagram about who the most difficult character to create for the game was, and he responded by saying that Odin was the one who took the cake. This information was discovered by a user on Reddit. His response is really straightforward, and we aren’t given a great deal of insight into why he chose Odin. However, it is abundantly evident that the individuals working at SIE Santa Monica Studio don’t want to give too much away, particularly in regard to Odin.
We recently got our first look at all nine realms in the game, courtesy of the official unpacking video for the Jotnar Edition of God of War Ragnarok, which was released not too long ago. In addition, pre-orders for the game are now available to be placed, which may have resulted in the unintentional confirmation that players will have the choice to play the game at both 30 and 60 frames per second (FPS).
On November 9, both the PS5 and PS4 will be able to purchase God of War: Ragnarok.