There is no question that Star Wars Jedi: Survivor is one of the video games that people are looking forward to playing the most during the first half of this year. Even the fact that the launch date has been pushed back by approximately a month from when it was initially announced does not make a difference in this regard. The developers have every intention of making the game even more polished before putting it out there for consumers to enjoy in a form that is virtually flawless. In addition, it is imperative that it be made abundantly apparent that this choice is unquestionably the best option.
Despite the fact that Star Wars Jedi: Fallen Order had already reached a high level of quality, there were still several elements that were lacking. One of these was the absence of fast travel mechanics, for instance, which was very noticeable. And we frequently read complaints from fans on this particular characteristic. However, it would appear that the creators have taken this feedback into consideration, as the most recent interview with Stig Asmussen reveals that “quick travel” will be available in this installment:
In order to assist players to get from point A to point B and back to point A as rapidly as possible, we will provide both fast transit and rideable creatures.
Not only can we learn about the implementation of fast travel from such a brief line, but we can also learn about the potential of riding monsters in the Star Wars world, which is extremely interesting. Therefore, even if there is an alternative that players have been requesting for a considerable amount of time, the latter is a great deal more interesting. For my part, I can’t help but wonder what kinds of animals will guide us through the vast landscapes of distant planets.