It has been demonstrated by the most recent remake of the original Dead Space that there is still potential in the horror genre, and that not every “scare” needs to replicate the formula of cheesy jump scares in order to be intriguing for the hundredth time. Nevertheless, today marks the 10th anniversary of the release of Dead Space 3.
The Dead Space series has produced several truly outstanding main entries, a few entertaining spin-offs, and one of the most impressive remakes in recent memory all inside its own canon. After the tremendously successful “one” and the similarly horrific “two,” Electronic Arts came to the conclusion that the series required a change, and as a result, Dead Space 3 shifted its focus from traditional horror to more action-oriented gameplay.
At this very moment, exactly ten years ago, the third main installment of one of the flagship brands of “Electronics” at the time was released for PS3, Xbox 360, and PC. The title garnered ratings that were far lower than those of its predecessors, receiving only 78% as opposed to the 89-90% that DS1 and DS2 received. The player community as well as the critics did not care for the cooperative aspect of the game, the story was just average, and the worst part was the in-game microtransactions. Microtransactions were first included in traditionally “single” AAA games, such as Call of Duty and Star Wars: The Old Republic, beginning with the release of Dead Space 3. What stands out most to you about the work that Visceral Games did in the past?