Sony’s most recent success is a Santa Monica Studio project, and it appears that the Japanese company forgot to budget for Kratos’ follow-up Norse mythological journey. The God of War Ragnarok budget was made public by The Guardian.
God of War Ragnarok set new records for PlayStation launches, which undoubtedly thrilled Sony because there are many signs that the game’s creation was quite expensive. The Guardian spoke with Shuhei Yoshida about his time at PlayStation.
The highest ranking PlayStation Indies employee, who was formerly in charge of PlayStation Studios, makes reference to working for a Japanese company, and the statement is true.
The journalist noted that during the 25 years Shuhei Yoshida has worked at PlayStation, a lot has happened, most notably an enormous rise in game production.
God of War III, released in 2010, was “an incredibly expensive game for its time” and took $44 million to produce. The details of God of War Ragnarok follows.
Things have gotten harder for game developers in Yoshida’s 25+ years in the industry. Production costs skyrocketed: 2010’s God of War III, an extremely expensive game for its time, cost $44 million. Modern PlayStation 5 games like God of War: Ragnarok can cost around $200 million.
For comparison, Cyberpunk 2077 cost $174 million (excluding marketing costs), Forspoken (new IP) cost over $100 million, Shadow of the Tomb Raider required around $75-100 million, and The Witcher 3: Wild Hunt needed $81 million. dollars (including marketing costs).