Those who have pre-ordered F1 23’s Deluxe Edition, EA Play, or Early Access access to the game are now eligible. We therefore chose to test the game on an NVIDIA GeForce RTX 4090 because it makes use of RTAO, RT Shadows, RT Reflections, and RTGI.
We used an AMD Ryzen 9 7950X3D, 32GB of DDR5 memory running at 6000 MHz, and an RTX 4090 from NVIDIA in our 4K benchmarks. Additionally, we employed the GeForce 535.98 driver and Windows 10 64-bit. Additionally, we have turned off the second CCD on our 7950X3D.
A benchmarking tool is included with F1 23. As a result, we decided to use the Singapore stage at night and during a rainstorm. This situation can put the GPU under a lot of strain and can help us gauge how well the other steps will work.
The NVIDIA GeForce RTX 4090 can push framerates between 60 and 72fps at Native 4K/Ultra/Full Ray Tracing. After that, we almost doubled our performance (particularly the minimum framerates) by enabling DLSS 2 Quality. DLSS 2 looks fantastic in this game, thus we strongly advise using it.
NVIDIA SER is also supported by F1 23 for RTX 40 series customers. Additionally, it allows variable rate shading, which you ought to turn off. VRS has a significant detrimental visual impact on the rain spray effects in this game. We were also unable to turn on Frame Generation on our RTX 4090 for some reason.
But what about Ray Tracing’s visual enhancements? A few screenshots for comparison are provided below. The non-RT screenshots are on the left, and the RT screenshots are on the right. And as you can see, RT significantly enhances the game’s visuals. In reality, RTAO significantly improves the game’s visuals. This game serves as an example of the value of RTAO (particularly in low-light situations) and the need for its use into game development.
Last but not least, the game may run smoothly on a variety of PC setups without RT. Therefore, Ray Tracing and DLSS 2/FSR 2 will be the only topics of our next PC Performance Analysis.
Source: dsogaming