American McGee, a renowned creator, declared more than ten years ago that he would strive to have Alice: Asylum made. Unfortunately, the third chapter of the author’s gloomy adaptation of Alice in Wonderland won’t be published. In a lengthy statement, the artist said that he had been unable to come to terms with Electronic Arts, the publisher that owned the rights to the brand. McGee managed to find a cooperative developer, but the license owners were adamant in their refusal to compromise. This is a significant setback for the designer who has fought for the development of the game for ten years. McGee has made it known that he is giving up game writing.
Soon after Alice: Madness Returns debuted, Alice: Asylum was revealed. (2011). The name cleverly combined elements of a platformer, an adventure game, and a slasher. Everything is displayed in a grim, gruesome, and violent manner. The game had a mediocre level of success, and gamers and critics alike praised the creators. Since then, American McGee has been working to create a third volume of Alice’s Adventures. The creator persevered in his fight until the bitter end. McGee thanked the community for their criticism in a statement to the fans, but EA declined to support the project’s further advancement. The creators were able to create a “design bible” because of the players’ financial assistance. The entire Alice: Asylum material was contained in the 414-page PDF. concept art, a narrative, and thorough descriptions of the game’s rules. McGee finished the content and then resumed his conversation with the publisher. The creator also lay out the production schedule on the table during the discussion with representatives. Virtuos Studio developers were expected to join the collaboration.
After the meeting, EA followed up with comments on funding and licensing for Alice: Asylum. They ultimately opted to give up the project due to budget constraints based on the project’s global brand recognition, market research and suggested production specifications. When questioned about the license, they said that the “Alice” brand is a significant component of EA’s game library and that they are not now prepared to sell or license it.
American McGee made it abundantly obvious that long-held hopes for another universe-themed game are now over. The developer, who is worn out, has made the decision to permanently depart the gaming industry. It’s a shame because this character has been absent for a long time. The popularity of the TV show Wednesday is proof that such a coating appeals to consumers of contemporary, pop culture mush. Asylum was placed in an endless drawer, said Alice. McGee cannot acquire a license. This is not to say that he couldn’t launch another new company. Maybe this is simply a momentary breakdown. We encourage the creator to continue working on new projects and are hoping he will pleasantly surprise us with more.