The good news was announced by Deck 13 a year ago, along with a brand-new offering that was to be found in a mysterious desert environment. The gameplay of Atlas Fallen looks really aggressive from what I can see in the teaser that was published today. This marks the beginning of a particular advertising and marketing campaign.
We were informed of the definitive release date for Atlas Fallen, a new project that was developed by the same people who were responsible for games like The Surge and Lords of the Fallen, quite early on in the month. Even though it has been several months since the first announcement of the production, the teams from Deck 13 and Focus Entertainment have not yet joined the broad advertising of the new brand. Nevertheless, after the release of the material today, this might all change. The debut of the new intellectual property gameplay was presented to us.
While the content is not very long, we need to be patient and wait for extensive gameplay, which will show more of Atlas Fallen’s strengths and shortcomings. In the meantime, we can only speculate.
During the course of the game, we will find ourselves immersed in a vast, arid environment that is rife with long-forgotten dangers, mysteries, “shards of the past,” and vengeful gods. The developers will give you the opportunity to hunt legendary monsters, and while we’re doing so, our primary objective will be to amass a large amount of power. This will allow us to access shape-shifting weaponry and the devastating capabilities of the sands.
The main character has the ability to steal essence from their foes and use it in more difficult battles. The primary focus of Deck 13’s gameplay is on a solitary experience, but two or more players can work together to investigate a production.