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    Cyberpunk 2077 designer explains why games cut content

    2023-04-10No Comments
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    Cyberpunk 2077
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    Whenever a game is being developed, there will inevitably be content reductions. Players frequently stumble into remnants of components that were never used. This can often be detrimental to the game for many different types of audiences. Pawe Sasko, the designer of Cyberpunk 2077, made the decision to make reference to this never-ending debate in order to explain the rationale behind certain choices. Do you feel satisfied with his response?

    During the many years spent adventuring in Night City, Sako served as the adventure’s task director. Currently, he is laboring over the supplemental content known as Phantom Liberty. Through a live stream on Twitch, Sasko communicated with the audience and informed them that the content will be withdrawn if it did not live up to the required quality standards. According to him, the composition ought to be eliminated if its quality is distinct from the other nine out of the ten elements.

    The removal of content that was not being used was not made without a good reason. As the game’s creators, our goal is to deliver to you a product that is as full of material as is humanly possible. This should be our endpoint.

    Sasko further mentioned that the decision to remove the content was based on nothing more than good old-fashioned common sense. The designers are accountable for this aspect of the project. Since its release in late year 2020, Cyberpunk 2077 has had a path that has been extremely rocky. At this time, we are awaiting the release of CD Projekt’s recently announced expansion. The publisher claims that more particular information on the Phantom Liberty topic will be made available in the month of June.

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