CD Projekt RED has just recently launched a new update for the sci-fi adventure, and as a result, gamers who have the proper PC settings will now have the opportunity to enjoy “true ray-tracing.” The option that was selected is not available on consoles; however, let’s check to see if Cyberpunk 2077 RT Overdrive genuinely brings a new element to the gameplay on the PlayStation 5.
You were able to view a number of videos at the start of the week that demonstrated the graphic quality of Cyberpunk 2077 RT Overdrive. Despite this, the initial analyses did not compare the effects of the most recent enhancements with the presentation of the game on Sony or Microsoft platforms. At this time, we are able to determine whether or not the newly implemented mode offers the benefit of a significant graphic over the production of PlayStation 5.
The movie provides a side-by-side comparison of several moments played on the Japanese console and on the PC using the GeForce RTX 4080. This graphics processing unit (GPU) is capable of running Cyberpunk 2077 RT Overdrive smoothly. Even though it is not the most powerful graphics card NVIDIA has to offer, we are nonetheless able to observe a variety of alterations to Night City.
Because the consoles of the present generation are too underpowered to give “true ray-tracing” — this is what NVIDIA refers to as path tracing, which is the technology on which the solutions that were introduced in the most recent patch for a title developed by CD Projekt RED — we can’t even begin to imagine implementing this option on the PlayStation 5.
It is important to keep in mind that for the past several weeks, there has been an increasing amount of speculation around the possibility that the Japanese company could release a PS5 Pro. This console would include improved ray tracing capabilities thanks to its more powerful internal components.