Former Bend Studio employee Jeff Ross claims that Days Gone reviews didn’t do the game credit, claiming that it should have had a Metacritic score of at least 80/100. The talkative Ross, who can’t stop talking about Days Gone or his failed sequel idea, spoke to USA Today and blamed the game’s technical flaws on many teams and “non-engineers.” He then dissected Days Gone’s current metascore of 71 and performed his own arithmetic to arrive at a value of 79-82.
Days Gone PS4 reviews versus PC reviews
Ross claims that the PC version of Days Gone received a metascore of 76 because a lot of technical difficulties had been rectified by the time the game was launched on Steam. Ross is unaware that the PS4 metascore is based on 109 critic reviews, but the PC metascore is based on an average of only 47 critic reviews. The gap between the two scores is a massive five points.
“I think that the technical issues set us back 10 points,” Ross said. “The studio director argued with me on that, but let’s just look at it from an objective point – let’s just say that we got to 70, now divide that by three for tech, creative, and design. You lose one point here, you gain one here. One of the points that we lost was due to creative decisions, but a lot of the points that we gained were because of creative decisions.”
Opinion: Days Gone ratings are good, but its developers’ behavior is not
Argues Zarmena… While I realize that both Ross and John Garvin take pride in their work and believe they created a fantastic game, the ongoing inspection of Days Gone reviews, as well as the duo blaming everyone else for the absence of a sequel, leads me to believe Sony made the correct decision by declining the pitch. I’m not sure how much better Days Gone 2 would have been if two of its stars insisted on making a better game than people believe they’ve played!