In just 81 days, Diablo 4 will make its debut, so Blizzard should use this time wisely. The players’ initial impressions corroborate the issues, which are, nonetheless, rather usual for this studio – the servers break down, and the gamers whine.
Diablo 4 is no different from previous Blizzard products in that it launches with network infrastructure issues. There are issues that restrict players from playing the game peacefully because the servers must accommodate all interested parties.
Before the games’ release, the studio released a statement in which it acknowledged some of the known issues: players may experience cutscene-related errors, voice chat may not always function as intended for some users, the “play” button is broken, Blizzard is still working on localizations, so some languages you won’t experience during the tests, and at the same time you may experience errors when joining a two-player co-op on a single couch in Prologue.
This is not the end, the studio also addresses the drawbacks of optimization, saying that the game is still being improved “on older hardware on multiple platforms” and that Diablo 4 is generally expected to work on less powerful PCs and consoles from earlier generations.
Queues are visible to players wanting to start the game, and the error also displayed here:
“Upon logging into Diablo IV during the Early Access Beta Weekend, users can encounter a line. Keep in mind that the countdown may terminate earlier than the time indicated by the queue timer. The queue will restart if you leave it. For Open Beta Weekend, we’ll have timers that are more precise.”
The open beta for Diablo 4 will take place next weekend, drawing even more gamers, and we must not forget that the game’s release is planned for early June, so developers cannot afford to waste the upcoming weeks.