Final Fantasy XVI is not a game with action that takes place in a conventional open world, despite what first impressions may lead you to believe. Put all of Noctis’ adventures as king throughout the magnificent realm of Eos out of your mind. The legendary Square Enix series has reached its sixteenth installment, and to make it more manageable for players, the game has been broken up into numerous larger areas that may be explored. The concept behind this scheme was broken out by producer Naoki Yoshida during an interview with the international editorial office of Play Magazine.
The property’s developers made the decision to construct The Hideaway. It is nothing more than a HUB, from which we select access to the destination that we are interested in visiting. We shall hone our talents and perfect our weaponry while we are at The Hideaway. The moment we make the decision to go to a specific spot, the game will immediately transport us to the area that we selected. After we have finished everything that needs to be done for the story, we will go back to The Hideaway. The technique is extremely comparable to the variety of locations found in the illustrious Final Fantasy X video game for the PlayStation 2. Yoshida makes it such that nobody will ever whine about being bored again.
At any time, you are free to revisit locations that you have already explored. In some of them, you will find brand new optional tasks waiting for you.
This is a highly fascinating strategy, and it is also within the financial reach of many people. We also came across comparable solutions in Nioh, in which we choose a specific level by referring to a pre-made map of the globe. In this regard, The Hideaway acts as both a guide and a safe haven for its guests. On June 22, consumers will be able to purchase Final Fantasy XVI.