A significant new patch for Sniper Elite 5 has been released by Rebellion. This patch includes a variety of adjustments to Invasions as well as bug fixes. In addition to that, it includes a nighttime mode of the Urban Ruins map for the Deathmatch, Team Deathmatch, and Squad Match game modes. In addition, there have been some adjustments made, such as the inclusion of greater cover in central park, the opening up of spaces for new angles, and other similar changes.
As for Invasions, the Invader will be receiving some balance changes that are long overdue. They have also swapped out several of their skills and now have access to one grenade and one landmine. Additionally, the experience point boost that was received when activating Invasions has been deleted. It is hoped that a glitch that caused players to face another invasion immediately after successfully repelling one has now been fixed.
A change has been made to the anti-AFK timer that gives Allied players more time to camp. Hosts are unable to eject invaders from their game, and hosts do not have the ability to eject invaders from their game. As if that were not enough, the Field Report that is submitted at the end of the mission has also been modified. Read some of the patch notes that have been added down below, and click here to read the entire notes.
General:
- Removed some input delay and softened the edges of the deadzone for ‘aiming’ input. This should result in better fine aiming control.
- Various fixes to prevent the player falling or hanging through the floor, or getting stuck in the ‘falling’ animation
- Fixed general collision issues allowing players to walk through some walls in varying locations
- Various fixes to players getting stuck on ladders
- Fixed an issue preventing camera control when a player enters Photo Mode with ironsights
- The free cam has now been restricted slightly in Photo Mode, to avoid exploits during Axis Invasions
- Fixed an issue incorrectly allowing weapon scroll when using a mounted machine gun
- Med Kits will now work as expected on application
- The Precision Machines Receiver attachment will now correctly reduce speed rather than increase it
- The Austen Control Grip will now improve recoil recovery as expected
- Jeff Sullivan’s equipment will now appear as expected when selecting him as a playable character
- ‘Show Off’ and ‘Saboteur’ Medals should now unlock correctly
- Machine Gunners will no longer T-pose when shot
- Player can no longer equip weapons or binoculars when using a mounted machine gun
- Dead enemies hidden in crates no longer continue to move
- Player is no longer able to hide underwater in the Landing Zone Multiplayer map
- Grenades will no longer get stuck to the player’s hand when attempting to throw them
- Grenade arcs will no longer disappear unexpectedly
- Fixed an issue impacting the ability to use the Grenade hotkey
- Fixed an issue causing Herr Grunberg’s name to display incorrectly when looking at them through the binoculars
- The overpressure magazine now correctly lists ‘Increase Bullet Drop’ as a con
- Enemy AI will no longer disappear from the map when a cut scene gets triggered
- Booby-trapped bodies will now explode as expected
- Fixed an issue causing Flare Guns to slow down movement
- Players will no longer be able to obtain the Authentic Trophy by exploiting the ability to change difficulties in the pause menu
- Fixed an issue causing an inability to drop dead bodies on pick-up
- Fixed an issue causing AI to get caught in a consistent investigation loop
- Fruit boxes will no longer levitate or appear to multiply unexpectedly
- Fixed an issue in Survival Mode causing the crew in armoured vehicles to remain alive after the vehicle’s destruction, halting progression onto the next wave.
- Fixed an issue stopping the Satchel Charge from unlocking on completion of the campaign
- Fixed an issue causing a game crash when already exiting
- Fixed an issue some players were experiencing where Axis soldiers would get suck crouched in mid-air
- Fixed an issue causing birds to get stuck in place
- Fixed an issue causing wind to be disabled incorrectly in Campaign/Survival
- The trigger volume for Mines has now been increased to ensure they activate in range, regardless of human or vehicle targets
- Fixed an animation glitch causing an AI soldier to get off his bike after being shot, despite being dead
- Fixed an issue causing headlights to turn on and off based on the player’s proximity
- Microphone volume will no longer automatically return to 100% each time a player returns to game
- Additional minor bug fixes and improvements