Although Redfall was intended for the PS5, Harvey Smith acknowledged in one of his most recent interviews that after Microsoft acquired Bethesda, things changed. Sony has recorded the developer’s comments and is using the game to support its argument.
Redfall, a brand-new Arkane Studios project, will have its premiere in 25 days. In recent days, we’ve had the opportunity to examine fresh content, share our opinions, and Harvey Smith has inspired the devoted PlayStation fans.
Redfall was originally intended for the PS5, but Microsoft changed the studio’s plans, according to the game’s creative director. While in his opinion this is good news because the creator won’t have to optimize the adventure for yet another platform, we can be sure that Sony will take advantage of the situation. In their application to the CMA, the corporation referred to the developer’s remarks.
Sony thinks that Microsoft’s strategy, which will aim to make the Call of Duty brand an exclusive IP, is best supported by the example of Redfall.
Just last week, two days before the release of the Addendum on March 22, IGN’s industry editorial team released fresh evidence in the form of an interview with Redfall’s creative director Harvey Smith that provides additional insight into Microsoft’s strategy. Like Call of Duty, Redfall is a first-person shooter game that has both single player and cooperative multiplayer modes. Speaking to IGN, Mr. Smith explained that Redfall was originally planned to be released on all platforms, including PlayStation, but when Microsoft acquired Bethesda, there was a “huge change”. [Microsoft] said: “There is no PlayStation 5. , Xbox and PC, Sony said.
Sony claims that the Redfall creative director verified “irrefutable evidence of Microsoft’s ability and motivation to forbid competitors from access to purchased games,” and even the circumstance verified “probable post-transaction behavior in relation to Call of Duty.”
It’s difficult to avoid having the feeling that Harvey Smith gave Sony weapons, which the company then utilized as soon as it was practical. It’s unclear, though, whether the CMA will keep looking into the console business.
Source: eurogamer