Sony’s PC release of The Last of Us Part I won’t be another big hit. The game has been released, but it has received a lot of unfavorable reviews because the creators did not improve the optimization and did not focus on the crucial production-to-new-platform conversion.
The Last of Us Part I debuted at 5:00 p.m. ET, but because Sony withheld the codes prior to the premiere, you won’t currently find any evaluations from well-known editors. It appears that Ellie and Joel’s journey had bugs when it was released on PC, which suggests that the company was likely aware of the issues with the new release.
Over 1200 reviews of The Last of Us Part I have already been submitted by players, and only 40% of them are favorable at this time. Customers of Sony emphasize that the game encounters significant annoyances and that those who are interested cannot rely on the anticipated fluidity of the animation, and crashes happen while playing:
“I adore this game and have completed it three times, first on the PS3 at debut, then on the PS4. I adore it because of the storyline and the feelings it made me feel. BUT… As of right now, I do not suggest using this variant. I get about 120 FPS on ULTRA and high (lights and shadows) with my reasonably decent hardware, but the game isn’t well-optimized. It ought to perform much better. About 30 minutes into the game, I’ve already experienced two failures. The keys are where I have the most trouble. Keys 6,7,8,9 are designated for object selection by some genius. There are many superior options available, for example: Simply double-click “1” to switch between handguns and holstered handguns instead of using “1” and “2” to pick them. The “3” and “4” buttons, which control long weapons, work similarly. Or “Rose of Choice” – It was sufficient to hold down MMB and shift the “Rose” with WASD or a mouse click. What we currently have is mega-idiocy, according to sinbad78.”
“Marciu expressed his thoughts, saying “Unfortunately, the game needs optimization, some locations were horribly fps-eating.”
“You can’t play the unplayable game because it keeps crashing, and loading shaders is a farce. I haven’t played on a platform in a long time, so I’ve been waiting for the PC version, but it can’t even load shaders without freezing or crashing all the time. It is unquestionably not the problem of my hardware, which consists of a Ryzen 5 5600 X and an RTX 3070, said the chemist3394.”
“Amazing fun. I’ve played it numerous times on both the PS3 and PS4. Unfortunately, to use it, you need a NASA computer. You are welcome to cook on my RTX 3080, Lara1985 said.”
“Yet another terrible port from Iron Galaxy (of Batman Arkham Knight and UC Collection renown), with horrendous CPU usage (more CPU intensive than most RTS games), terrible camera movement (same issue as UC Collection), no switch Screen Dirt Effect, and a general lack of optimization. Keep in mind that despite having Nixxes, the most renowned PC porting team, Sony hired the worst PC porting team to manage its two biggest IPs. UNTIL PROBLEMS ARE FIXED, NOT RECOMMENDED, JackStillAlive wrote.”
Because The Last of Us Part I is available on PC for 59.99 USD, and even in this scenario, there are significant issues for the premiere, many players have very harsh criticism for Naughty Dog and Sony. You can discover details about the refund in the first reviews.
Naughty Dog is aware of the frustration felt by the community and is taking steps to address it. The studio has previously stated that it plans to continue developing titles for both the PS5 and PC.