We spoke frequently last week about the upcoming changes for the French producer and publisher. Representatives from Ubisoft revealed the cancellation of three unnamed games, another delay for Skull & Bones, and the release of highly anticipated games like AC Mirage and Avatar: Frontiers of Pandora during a panel discussion that was specially planned for investors.
But why did the titan of the sector begin making such important changes? Tom Henderson, who spoke with a number of the company’s current and past employees about insider gaming, concentrated on the subject.
The spy claimed that all of his interviewees concurred that postponed or canceled games “would not be what players expected.” After the playtest and QA sessions, conclusions that the generated projects needed to be refined came to mind.
There are plenty such games available, but they take a very long time to make, according to one source.
There will still be time for Ubisoft to make the biggest potential revenues from the releases of Avatar and the newest Assassin’s Creed game. CEO Yves Guillemot was instructed to urge “full enthusiasm and devotion that will make [the company – editor’s note] will return to the path of success” in an email to the team. As a result, the manufacturer and publisher will focus more on producing the highest-quality items, but this takes time.
A Ubisoft employee was required to acknowledge that he has been developing an unnamed live-service game since 2019, but that it won’t be released until 2025 or 2026. Additionally, some of the created projects originate from later years (2027). It is possible to call attention to the significance of “large IPs,” which consistently generate profits for other manufacturers, in the official statement of the corporation’s president. Perhaps precisely such a brand is what the French are seeking.
Henderson also mentioned that up to a dozen Battle Royale productions by Ubisoft teams are now in various stages of development, but it is unclear what will become of them.