Producer Kazunori Yamauchi addressed graphics in the Current State of Play, along with announcing that Gran Turismo 7 will have over 400 cars and over 90-course layouts across 34 locales. Despite the fact that he didn’t specify ray tracing mode for actual races (as a leaked preview implied), it looks incredibly stunning. From 11:43 onwards, you may watch it below.
Yamauchi also discusses the scope of weather and time simulation, from cloud development to star and planet placement at night (along with the rising and setting of the Moon along with the Sun). It’s also possible for stars to change hue as a result of the atmosphere. Weather changes will, of course, have an impact on tire grip and other aspects, but you can monitor this using the raincloud radar (which comes in handy for places like Nurburgring where it may only rain in one section).
Yamauchi said that each automobile includes 60 sorts of performance parts, allowing one to adjust the appearance and performance to their liking, and offering “several thousand” pieces for modification after promising significant customization. There are over 650 aerodynamic pieces, 130 wheel kinds, and 1200 hues of “measured paint data” to choose from. The Livery Editor is also included, which enables a greater quantity of stickers than before.
Scapes returns with over 2,500 locations to shoot automobiles in (with HDR capabilities), as well as Race Photo Mode, which allows users to capture images of races they’ve participated in. The Showcase is your best friend if you want to share all of that information, from replays to photos and liveries, especially since other players can download your works.
Gran Turismo 7 will be released for PS4 and PS5 on March 4th.