The anticipated patch for The Witcher 3 Next-Gen was now made available by CD Projekt RED. Many updates and adjustments are forthcoming, and they should significantly enhance gameplay.
The Witcher 3: Wild Hunt’s next-generation release took place a while ago, but CD Projekt RED is unable to concentrate on new endeavors because the team still needs to improve upon last year’s performance. The long-awaited update has already been delivered, as the devs stated just a few hours ago.
The developer fixed the PC version’s graphics and particle optimization, which was the issue that occasionally caused the game to stutter, so we can’t really complain, as you can see from the studio’s announcement of the significant patch.
The performance mode on current-generation consoles was also handled by the studio. Bugs were fixed with, among other things, how the Xbox Series X used memory when enhancing the graphics with ray tracing. The tasks, gameplay, and locales were also improved by the designers.
The Witcher 3 Wild Hunt Next-Gen – update 4.02
PC
- Improved CPU core usage in DX 12.
- Horizon-based ambient occlusion has been restored. Players who previously disabled ambient occlusion will need to do so again. You can do this by going to Options → Video → Graphics.
- Fixed an issue where the “My Rewards” section was not localized in REDlauncher.
- Fixed a flickering landscape issue in Toussaint that occurred when NVIDIA HairWorks was disabled.
- Fixed a particle optimization issue that could cause the game to freeze intermittently.
CONSOLES
- Improved performance mode on next-gen consoles.
- Fixed an issue where characters could be slightly blurred during dialogue and cutscenes on PlayStation 5.
- Fixed a ray tracing memory usage issue that could cause crashes on Xbox Series X consoles.
- He who sows his field in time… – The game will no longer freeze on next-gen consoles if Geralt runs away from Shania after starting a conversation.
- Fixed an issue where quick saves could not be loaded when using cross-platform progression on Xbox One.
- Fixed an issue with overwriting manual saves where in some cases the oldest game save was deleted on PlayStation 5.
- Fixed performance issues in Beauclair and Novigrad after loading a save game.
VISUAL EFFECTS – PC and next-gen consoles
- Improved the appearance of water by adding refraction to SSR and ray traced reflections.
- Fixed a graphical glitch with brick textures that caused black artifacts to cover stone arches.
- Motion Blur slider added. You can find it by going to Options → Video → Graphics.
QUESTS AND GAMEPLAY – Available on all platforms
- Preparing for Battle – Fixed an issue where the dialogue option to progress the quest during the “Tell Avallac’h that everything is ready” objective was missing.
- Reason of State – Fixed an issue where the warehouse door could be permanently closed if the player knocked, entered the building, and then left immediately.
- Scavenger Hunt: Cat School I Gear Upgrade Blueprints – Fixed an issue where the quest could remain active even after the blueprints were collected.
- Fixed an issue where attempting to enable New Game+ mode on an incompatible save would block the player from launching expansions in standalone mode until the game was restarted.
LOCATION – available on all platforms
- Corrected the Korean localization of the Ciri and Geralt thread card descriptions.
- Fixed punctuation errors in Arabic localization.
- Updated font for Traditional Chinese.
Note: Only the most noticeable changes are listed here. The update includes other minor fixes not included in this list.