Bright Memory Infinite, which can now be played on consoles after being out there for sale for a few days, has received a lot of positive feedback up to this point. The game has recently made the decision to check in with the editors at Digital Foundry, who are astonished by how good this production appears on hardware developed by Microsoft, Sony, and Nintendo.
The fact that Bright Memory Infinite not only has a fantastic appearance but also operates with almost no hiccups qualifies it to be deemed a technology demonstration. The developer of the game has focused mostly on improving the Xbox Series X edition; now, in addition to the standard mode, there is a ray tracing option that can run at native 4K at 60 frames per second. There is no possibility of a reduction in liquidity, and the liquidity mode maintains a frame rate of 120 at full HD resolution.
According to the experts at Digital Foundry, the resolution frequently drops below this value on the PS5, making the image less crisp than it is on the competing console, which targets native 4K and 60 frames per second in its default mode. On the other hand, the PS5’s default mode also aims for native 4K and 60 frames per second. The same principle applies to the performance option; what appears to be 120 frames per second on paper may only actually be 100 in actual gameplay.
XSS editing, which provides dynamic 1440p at 60 frames per second, is another feature that deserves praise. The game is playable and has passable visuals on the hardware being used. We will be able to play the game in full high definition and at a frame rate of 30 on the Nintendo Switch edition, so there is nothing negative we can say about it.