As reported by PCGamesN, Pawe Sasko, the quest director for Cyberpunk 2077, recently stated during a Twitch stream that player complaints regarding the linearity of the game’s story are fair. Sasko goes into length regarding the expectations of players as well as how the developer viewed the linearity of the game.
Sasko claims that there were numerous occurrences that took place. “First of all, players anticipated more. They expected more because of how The Witcher 3 is constructed, and I think that Cyberpunk has an amazing amount of non-linearity, but I think expectations were higher,” the developer said. “Players expected more because of how The Witcher 3 is built.”
Sasko describes how the developers of Cyberpunk 2077 concluded that only minor adjustments were necessary to the narrative, despite the fact that players were led to believe that the decisions they made in the game would result in significant plot divergences. “I believe that smaller branches were not sufficient enough to meet expectations,” he says.
According to Sasko, “as developers, we understand non-linearity in a far broader sense than gamers do.” [Citation needed] “Players just boil it down to the question of whether or not they have the ability to make entirely new decisions and experience entirely new stuff.”
“I think it’s fine, but I believe it might have been better,” he continues to say. “I think it’s fine.” “We do know how to make it better, and I would expect more from us” “We do know how to make it better”
CD Projekt RED, the game’s developer, is now preparing for the launch of the first major downloadable content pack for Cyberpunk 2077—Phantom Liberty. The DLC is scheduled to be released for PC, PS5, and Xbox Series X/S at some point in 2023, and it is expected to have the largest budget of any CDPR DLC released to date.