The wait between Destiny 2 seasons always gets a little bit easier as we discover more about the upcoming addition, and this week, Destiny 2 Lightfall facts are flooding in due to a fresh vidoc from Bungie and an earlier preview event GameSpot was invited to. We’re witnessing the game evolve before our eyes once more, I kept thinking as I watched the vidoc at the preview event and a live gameplay demonstration of the first mission.
Neomuna, the new locale in Lightfall, is still what Bungie calls to as a “three-bubble zone,” putting its size on par with Europa or the Throne World. So it’s not entirely drastic. So far as I can tell, it’s not extremely big, and by the time Season of the Defiance is complete, we’ll have probably seen the most of the setting. Yet one thing I’ve come to love about Destiny 2’s more recent settings is how intricately detailed these maze-like realms are.
Neomuna’s surface size may appear modest in comparison to Nessus or the EDZ, but I’m hoping the city setting would make use of its height to add greater volume to the areas you can traverse and investigate. This would be a wonderful match for the brand-new Strand subclass that is special to Lightfall. Don’t you wish we could get inside them? I used to say to my pals during the early stages of Destiny 2 as we sparrowed from Trostland past the decaying structures.
When the expansion launches, Neomuna and the new Lightfall campaign will take center stage, but there are a ton of other noteworthy changes as well, such as an improved new-player experience, adjustments to the economy and craftable weapons, and quality-of-life improvements. These aren’t just another experiment thrown in with a lesser expansion release; rather, they’re establishing the groundwork for The Last Shape and the upcoming sequel to Destiny that will follow the Light and Dark narrative.
Based on The Witch Queen’s success, it’s likely that Destiny 2: Lightfall will put its best foot forward, but that wasn’t ever an issue. I’ll enjoy the campaign, and the first few months will mark my highest level of involvement with Witch Queen since its release. Then, my worry is about what happens after launch. The more you play Destiny, the more you realize you’ve seen it all, and it’s uncommon for a seasonal activity to appear and last for an extended period of time. Unique elements of content, such as the Shattered Throne dungeon or the Expunge missions, towered over the very uninteresting six-player matchmade seasonal activity. The future experimentation with activity rewards and gear farming seems to be a great direction, but I’m much more interested in seeing how Bungie plans to update the seasonal model or the ceremonial activities like Strikes.
February 28 marks the release of Destiny 2: Lightfall, but there is already so much to talk about that it is tough to know where to begin. Funny enough, it’s a problem that most new players to this game encounter as well: I find it challenging to sort through all the important subjects to analyze as Bungie pours thousands and thousands of words about what’s to come. Yet, this is a fascinating issue: It’s good to see Destiny 2 continue to evolve and lay a hopeful basis for the future for a game that occasionally receives criticism for its content drought.