After more than a year since the hellishly difficult production’s debut, From Software has released an upgrade that includes, among other things, ray tracing. What are the results of the developers’ efforts, then? Check out the published content first.
The game Elden Ring, which was extremely well-liked by players and sold over 20 million copies, was the smash hit of the previous year. Although the Japanese were praised for many aspects of the new IP, some players were extremely concerned by the game’s technical foundations, which is why we frequently relied on patches.
Elden Ring received the 1.09 update from From Software yesterday, which brings with it not just enhancements to the game’s balance and speed but also, and perhaps most importantly, the addition of ray tracing. Yes, more than a year after the initial release, the developers have improved the technology, but they also emphasize that introducing the option may have a negative impact on the game’s quality.
For instance, the Japanese included four degrees of RT in the PC version of the game that progressively introduce the effect, impacting things like ambient occlusion and shadows. It is unfortunate that the studio did not choose to make use of potential alternatives like DLSS 2 or FSR 2.0, which would partially offset the losses.
On the internet, there are complaints from members of the community who say they do not detect the modifications made. Ray tracing is allegedly not that obvious, the improvement is extremely slight, and the game’s quality still suffers as a result. You can see how Elden Ring has altered as a result of the recent modification in the materials below.