The most recent version of the Unreal Engine was demonstrated by Epic Games during the State of Unreal event. The engine that powers a significant portion of today’s video games has just undergone a number of enhancements that should make it easier for creators to work on next-generation creations.
Even though Unreal Engine 5 was released just the year before, Epic Games is constantly working to advance the technology by giving developers access to new tools that allow them to create cutting-edge games.
The company demonstrated at the conference that it was holding today how the Rivian R1T truck navigates its way through a “realistic environment densely filled with trees and lush vegetation.” The entire world was prepared with Quixel Megascans, and the craggy, rocky structures was created with Quixel MegaAssemblies.
Epic’s representatives demonstrated the new Substrate shading system in real-time in the video. This system enables artists the ability to compose and layer multiple shading models, allowing them to achieve levels of fidelity and quality that were not previously attainable in real-time.
It digitally renders the tires realistically deforming as it traverses rocks and roots, and it accurately reproduces the independent air suspension as the truck glides through mud splashes and puddles, rendered with realistic fluid simulation and water rendering. “The state-of-the-art R1T showcases the latest vehicle technology and physics.”
During the presentation, we were shown a big open world that had been built by procedural techniques. The artists were only responsible for preparing a tiny portion of the site; the rest of the environment was recreated automatically.
Epic is another company that is interested in investigating the potential of procedurally generated content (also known as Procedural Content Generation, or PCG). In this particular scenario, the developers are going to make use of rules and parameters in order to be able to implement and fill extensive areas. Also, the corporation highlights the fact that developers will obtain the capability to simply manage and operate in a smooth manner when manually placing products.