Bugs like Atreus becoming unresponsive at checkpoints, controller functionality being lost when using realm travel, and others were also fixed.
The latest patch for God of War (2018) on PC has been released by Jetpack Interactive and Santa Monica Studio. Patch v1.0.4 adds a DLSS Sharpening slider as well as enhanced crash report logging. “Identifying root causes of sporadic crashes” should be easier with the latter.
Aside from that, this patch primarily focuses on bug fixes. When restarting from a checkpoint or saved game, those who had issues with Atreus becoming unresponsive will now see him properly reset his state. There have also been fixes for graphics driver problems, improper VRAM detection on Intel’s XE, and loss of controller functionality when going between realms when opening the inventory.
Check out the full patch notes below for more information. Following its initial release for PS4, God of War (2018) was recently available for PC. Here’s a link to our review of the PC version. The port has done well so far, topping Steam’s sales charts in its first week. God of War: Ragnarok is currently in development by Sony Santa Monica for release this year on PS4 and PS5, with Jetpack Interactive said to be working on a port.
Atreus will now reset his state during restart from a checkpoint or saved game should he become unresponsive.
Fixed some rare instances of graphics driver crashes.
Fixed an issue with incorrect VRAM detection on the Intel XE platform.
Fixed an issue where the display mode setting would visually set to the windowed mode when resetting display settings to default on an ultrawide monitor.
Fixed an issue where control functionality would be lost if opening inventory during realm travel sequence.
Fixed a crash that could occur at client shutdown.
Added support for DLSS Sharpening slider.
Added additional logging to crash reports to help identify root causes of intermittent crashes.