PlayStation Studios is hard at work on another project, God of War Ragnarok, which aims to appeal to an extremely large number of players. The developers developed it so that any player can tailor the difficulty of the game to suit their individual skills.
Santa Monica Studio has prepared over 60 different choices for players to customize their experience with the game. These options allow players to do things like automatically run through muddy areas or make it so that messages during duels are more obvious.
The developers of God of War Ragnarok enlisted the assistance of a large number of advisors, testers, and even seasoned gamers who were blind in order to perfect the game in terms of its four primary components: vision, hearing, motor abilities, and cognitive understanding.
Because the game will have a high contrast setting, we will only be able to see the colors that have been specified on the screen. These colors will be used to specify objects, characters, backdrops, and other elements in order to improve the overall visibility and eliminate the “visual clutter.” The developers have also made adjustments to problems based on time or to parts of the game that require greater dexterity.
Santa Monica Studio makes use of options that were established in advance, such as the size of text and icons. However, the developers have also created a number of new features that will give players with sensory input in a variety of formats, including acoustic, visual, and haptic. In order to make the narrative more approachable to players of various skill levels and experience levels, the game will even provide an option to automatically collect goods or refresh health.