The Elder Scrolls VI was already well into production by the time leaks from the first half of the year 2022 became public knowledge. Bethesda is now concentrating on Starfield, but the company is anxious to get their next game out to the public as soon as possible. In the meantime, former employees of the American company discuss the difficulties that are faced by software developers.
During an interview, the editors of Time Extension, who are also the game’s chief designer Bruce Nesmith and world designer Nate Purkeypile, mentioned that Bethesda, and more specifically the designers of The Elder Scrolls VI, are under a great deal of pressure as a result of the phenomenal success of The Elder Scrolls V: Skyrim, to which they contributed in a practical sense. providing the level of quality that was anticipated for the game.
Nesmith recalled and described a circumstance that was very similar to one that occurred in Skyrim and Oblivion. In this particular instance, however, the developers were able to meet the challenge, as seen by the fact that people are still discussing Skyrim even now, several years after the game first appeared on store shelves.
Will there be no different this time around? The former designer is unable to provide an answer to that topic at this time, but he did mention that I expressed relief at the idea that he would not be required to work on TES 6. He considers this to be “a darn high standard” for him, and he acknowledges that the producers of this production are up against some formidable challenges.