In 2023, The Lords of the Fallen will make its debut. The 2014 game will receive a thorough update thanks to Hexworks, and the experience was addressed by the creators in a very ambitious manner right from the start.
Although a precise release date for The Lords of the Fallen is still unknown, we can surmise that CI Games is getting ready to introduce a specific marketing strategy gradually. The game is discussed in greater detail in the most recent issue of EDGE magazine, which also includes some intriguing game-related facts.
The creators stated that they had “Dark Souls 4.5” in mind when they began development on The Lords of the Fallen. Despite Elden Ring agitating the market, the team seemed unconcerned about From Software’s massive undertaking and instead pursued their original goal.
The Lords of the Fallen is essentially a reboot of Lords of the Fallen, which the team claims is considerably more detailed because the authors planned a production that is several times bigger and has a world with many connections and transitions. As they explore, players will come upon several branching.
The “Umbral,” or “world of the dead,” is a key gameplay element. You can enter the “Umbral” via the lantern, and you can exit it by other means. The authors were influenced by the works of HR Giger, Zdzisaw Beksiski, and Olivier de Sagazan when creating this location.
Traveling in the Umbral can even lead to new paths or openings in the physical world.
The equivalent of bonfires will once more be used by players to regenerate their health, and backtracking will result in additional currency. Another intriguing option is to enter Umbral to search for treasure, but in this case, players must keep in mind that healing in this environment is less effective than in the real world and that we’ll need to constantly monitor the “madness indicator.”