The information regarding the first significant patch for The Witcher 3: Wild Hunt‘s next-generation release has recently been verified by CD Projekt RED. The developer is still working on the adventure and guaranteeing the game’s quality after listening to user comments.
Employees from CD Projekt RED have previously notified gamers about the planned upgrade on multiple occasions, and players have even looked up the studio’s activity in the Steam database to get ready for the alterations. the first significant next-gen patch The Witcher discusses the game’s reliability and efficiency on the PlayStation 5, Xbox Series X|S, and once more on the PC.
Only a few of the changes are listed below, but the developers certify that they have handled the deployment of several “fixes” on all platforms.
The Witcher 3 development team reportedly put forth a lot of effort to produce a “decent” update, according to Pawe Sasko. The quest director from Cyberpunk 2077 even requested the community for feedback on how the game functions following the patch, but the developers withheld “many” of the improvements.
The Witcher 3 Next-Gen – changelog (patch 4.01)
- Fixed an issue where screen space reflection was not working on PC even though it was enabled. Players who previously set their SSR to high may now notice a difference in performance.
- Added a new ray tracing global lighting performance mode for players with compatible hardware. It increases the number of frames per second, prioritizing performance over range and precision.
- Fixed an issue where consoles could create more saves than the limit allowed, causing various issues with saving the game or resetting user settings.
- Improved the quality of screen space reflections on next-gen consoles.
- Optimized ray tracing global lighting on next-gen consoles to improve ray tracing performance.
QUESTS AND GAMEPLAY – Available on all platforms
- Combat Readiness – Avallac’h can now interact with the objective “Tell Avallac’h that everything is ready,” thanks to a bug that was fixed.
- Family Matters: A bug that could cause the game to stall when switching from Ciri’s Story: Rise of
- Shadows to speaking with the Bloody Baron has been fixed.
- King’s Gambit: A problem that would have prevented the second Vildkaarl from engaging in combat owing to an invisible barrier has been fixed.
- A problem that was patched in Patch 4.00, which prevented the quest from being finished if the player
- killed a quest-relevant monster’s nests while exploring, has been added retroactively to Wine Wars: Belgaard.
- Dangerous Game – When Alternate Nilfgaardian Armor Appearance is turned on, the armor in Caesar’s quarters should now change appearance.
- Puppet health and damage have risen for Axii.
- Adrenaline Rush should now function as planned.
- made a few tinkerings to the cutscenes and tasks.
LOCATION – available on all platforms
- Several issues in the Arabic localization have been fixed.
- added a Korean and Simplified Chinese localized version of Orianna’s song “Lullaby of Misery.”
- To match the Chinese dub (Simplified) during the song “Wolf Blizzard,” Priscilla’s lip animation was modified.