Epic Games has released a new update for Unreal Engine 5, which enables developers working on games based on a known engine to have an easier time achieving the required 60 frames per second in the most recent productions prepared for PlayStation 5 and Xbox Series X | S. This update was provided by Epic Games.
The whole version of Unreal Engine 5 was made available to developers a few months ago, and ever since then, remarkable demonstrations that highlight the potential applications of the technology have been appearing consistently. However, we are still waiting for productions that are playable and that give a lovely environment when they are played at a rate of at least sixty frames per second.
Epic Games has released Unreal Engine 5.1, which should help achieve 60 frames per second on consoles. The company took care of “improved performance optimization in high scalability mode” so that productions on PS5 and XSX | S can look great while running at 60 frames per second. This should help achieve 60fps on consoles.
Unreal Engine 5 offers a number of modern solutions that significantly affect the quality of the frame, so Epic Games had to refine the engine so that developers could, on the one hand, offer smooth gameplay and, on the other hand, offer beautiful graphics. As you already know, 60 frames per second is basically a standard in many games on PlayStation 5 and Xbox Series X | S. However, since Unreal Engine 5 offers these modern solutions, Epic Games had to refine the engine.
Other enhancements, such as support for high-quality mirror images in translucent surfaces, support for split screen, or Hardware Ray Tracing (HWRT) in the Vulcan, are included in the Unreal Engine 5 update as well (surface lighting only, no support for Hit Lighting).